I saw a few articles about stuttering and other performance issues, and even the review I quoted mentions "a bunch of bugs, like characters walking into walls and furniture, running as fast as they can before stopping, moving strangely from A to B, standing halfway through the floor, or suddenly missing their space suit in -140 °", which apparently "not only makes Starfield feel unfinished, but it gives a very goofy feeling that this huge studio hasn't learned anything in the 12 years since Skyrim."Other than some minor clipping, I've had no issues running this game on ultra at 1440p (with FSR2 turned on). That is not to say it doesn't have its share of technical issues as well. The last paragraph of this conclusion probably sums it up most succinctly: Skyrim in space, but with less magic (not that I found vanilla Skyrim that magical to begin with). The reviews I've seen make me want to stay away from the game until the kinks are worked out and more depth is added. I saw a few articles about stuttering and other performance issues, and even the review I quoted mentions "a bunch of bugs, like characters walking into walls and furniture, running as fast as they can before stopping, moving strangely from A to B, standing halfway through the floor, or suddenly missing their space suit in -140 °", which apparently "not only makes Starfield feel unfinished, but it gives a very goofy feeling that this huge studio hasn't learned anything in the 12 years since Skyrim." ReplyīX4096 said:I meant mostly design related, not technical ones. But all in all, it seems like Starfield would have done much better as a universe over 10 planets, rather than what we got spread over 1,000. Perhaps Bethesda will manage to make the Starfield experience better in the future through various updates and expansions. Starfield is Skyrim in space, but it's a Skyrim with less soul, less seamlessness, and most importantly - less game magic. Had my companions not acted and moved strangely, the performance often lagged, the areas felt like copies of each other, or if the big cities had actually appeared large and exciting, well if only some of these aspects had been fundamentally better, the overall experience would have been very different. If I experience at least simulated seamlessness out in space, it would change my experience of that part of the game. If I had let go of the frustration of not having vehicles, I would have actually enjoyed the game's planetary exploration. Although there are many positive aspects to what we are served, it is often in sandbox games like this that many small streams make a big one. I've spent a lot of time describing aspects of Starfield's vast experience that don't work optimally or fundamentally fail. What serious issues are you talking about?I meant mostly design related, not technical ones.
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